Poll

Favourite Bitmap Brothers Games?

Xenon
2 (18.2%)
Xenon II
0 (0%)
Speedball
0 (0%)
Speedball 2
4 (36.4%)
Cadaver
0 (0%)
Gods
2 (18.2%)
Magic Pockets
1 (9.1%)
The Chaos Engine
1 (9.1%)
The Chaos Engine 2
0 (0%)
Z
0 (0%)
Speedball 2100
0 (0%)
Z: Steel Soldiers
0 (0%)
World War II: Frontline Command
1 (9.1%)

Total Members Voted: 10

Voting closed: July 28, 2012, 23:49:45 PM

Author Topic: Favourite Bitmap Brothers Games?  (Read 3817 times)

Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #15 on: October 01, 2013, 13:22:51 PM »
Quote from: "Katzkatz"
For me, it has to be The Chaos Engine.  Steampunk time!  Great stuff.  A superb game.  I suppose that two players action is better - but the computer controlled player(in the single player mode) is pretty good fun as well.  I actually prefer the colour scheme of the OCS Amiga version as opposed to the AGA Amiga and PC version.  I think the more sober gray and dull styling fits in with the Victorian and Steampunk theme of the game better.  That being said, at least the AGA button allowed the use of two buttoned joystick(needing for the "special power").  A shame that sequel never matched the original.

A special mention to Speedball IIas well.  Good arcade type fun in a unique sports type game.  "Ice-cream.  Ice-cream." 

I'll give Gods a mention as well.  A decent arcade/platformer/puzzle game.  Put its own spin on the genre.  Perhaps the controls could have been a bit more responsive. 

The Bitmap Brothers did put in some decent music in their games.  It was always something that you remembered from them. 

Likewise with the shop element.  How many games of theirs has that?

You've Richard Joesph (RIP) to thank for the Ice Cream! Ice Cream! in Speedball 2, as he was experimenting with sound (as he thought plain crowd noises were just boring).Believe the CD32 version has extra stuff (Hot Dogs and Pop Corn).

Xenon 2 only game of theirs i know of to feature the shop, complete with Alien.

Gods was indeed superb, A.I that responded to how the player was doing-got tougher the better you played., dropped health etc if you were struggling.

The MD conversion as well as having more colours, does play faster than the ST/Amiga versions.

Offline Greyfox

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Re: Favourite Bitmap Brothers Games?
« Reply #16 on: October 01, 2013, 16:20:23 PM »
Dam I can't believe Xenon only got one vote, which is mine..this was an amazing little shooter for its digitised speech and digitised animated video in a panel display plus the ability to both be mobile and air born with arcade quality graphics for its time..truly shocking  :63:

Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #17 on: October 01, 2013, 17:47:16 PM »
Quote from: "Greyfox"
Dam I can't believe Xenon only got one vote, which is mine..this was an amazing little shooter for its digitised speech and digitised animated video in a panel display plus the ability to both be mobile and air born with arcade quality graphics for its time..truly shocking  :63:

Bit confused here Grey, much as i loved Xenon, it was an over-head vertical scrolling shoot-em-up, not exactly original, so not quite getting how Speedball 2 takes flak, yet Xenon does'nt.....


 :7:

Offline DreamcastRIP

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Re: Favourite Bitmap Brothers Games?
« Reply #18 on: October 01, 2013, 18:09:06 PM »
Xenon (ST) for me.
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Offline Greyfox

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Re: Favourite Bitmap Brothers Games?
« Reply #19 on: October 01, 2013, 20:17:50 PM »
Quote from: "Rogue Trooper"
Bit confused here Grey, much as i loved Xenon, it was an over-head vertical scrolling shoot-em-up, not exactly original, so not quite getting how Speedball 2 takes flak, yet Xenon does'nt.....

 :20:

but hey..this whole bitmap brother thing, is lousy as 8 out 10 times there games were better than the last..and your not allow mention Speedball 2100  :21:

Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #20 on: October 01, 2013, 20:36:15 PM »
Quote from: "Greyfox"
Quote from: "Rogue Trooper"
Bit confused here Grey, much as i loved Xenon, it was an over-head vertical scrolling shoot-em-up, not exactly original, so not quite getting how Speedball 2 takes flak, yet Xenon does'nt.....

 :20:

but hey..this whole bitmap brother thing, is lousy as 8 out 10 times there games were better than the last..and your not allow mention Speedball 2100  :21:

More of a Sidewinder man myself on ST, Xenon was just too frustrating, plus sidewinder had those BSG explosions, so easy win, lol.

Speedball 2 more akin to future Rugby to my eyes (but then i hate footy games), ball thrown+kicked, physical tackles etc.

Bitmaps went off the boil somewhat with Z, then Frontline Command i thought.Mind you they wobbled with Magic Pockets.Bought all 3 (Z on PS1, Frontline on PC and M.Pockets on ST).

Offline DreamcastRIP

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Re: Favourite Bitmap Brothers Games?
« Reply #21 on: October 01, 2013, 21:19:30 PM »
Quote from: "Greyfox"
...as with DC's comment, it was the Atari ST version which had all this amazing visual presentation with great music and the game allowed you to morph into a land machine and ship, a first for me on the all new 16-bit platform...

That pretty much encapsulates what, for me too, made Xenon on the ST so freakin' great at the time.

I still vividly recall the memories of having first seen the game on display running on the local independent computer and videogame shop's ST and marvelling at those 'metallic'-looking visuals and the cool ability to switch between landcraft (which looked curiously similar to the Millennium Falcon, imo!) and the flying craft.

Seeing it in motion was the first real moment I knew the world of the 8-bit systems had had its day and it was time to move on to the 'next-gen' 16-bit Atari ST. It took a while after that before I became an ST owner but in the meantime I managed to play the Speccy conversion of Xenon and I was pleasantly surpised by its very high standard. Sure, it was often difficult to make out where the bullets were due to the monochome graphics and the scrolling juddered a fair bit but the gameplay was still largely all there.

I loved Xenon 2 Megablast too but despite its wonderful presentation it was the gameplay of its predecessor I most enjoyed. *

As for the two main Speedball games, I preferred the more claustrophobic intensity of the gameplay present in Speeball relative to Speedball 2 Brutal Deluxe. Not that I'm claiming the sequel wasn't a great game too, because it obviously was. I've since bought the mildly enhanced Amiga CD32 version of the sequel and have warmed to it more these days. Iirc, in an old interview in gamesTM one of the Bitmap Brothers said he preferred the first Speedball to its sequel too so I know I'm not the only one!

As for their other games I can't say they were my cup of tea.

* Yes, I'm aware that The Assembly Line were the devs for that game but the Bitmap Brothers still designed it, apparently.
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Offline Nurmix

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Re: Favourite Bitmap Brothers Games?
« Reply #22 on: October 04, 2013, 00:47:30 AM »
My vote goes to Speedball. I can't tell you how many times I played this on my STe back then. All of my friends enjoyed it ( and most had never heard of it since the ST wasn't nearly as popular in the US as it was for you guys in the UK). But still, a great little competitive, trash talking to your opponent, game.
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Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #23 on: October 05, 2013, 20:34:27 PM »
@Greyfox:

Re:Speedball 2100:

Technically., it's NOT a Bitmap Bros game (gasp!) as it was done by an external studio (outside London) that Bitmap's owned.They used them, rather than did it in-house as A)Said studio had done PS1 work before and B)Bitmaps did'nt like to work on 2 projects at once (and were working on Z2 at that time) so too busy.

Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #24 on: October 05, 2013, 20:44:44 PM »
Ok, mentioned quotes from Minter and Graftgold oh how industry was changing even in 16 Bit/Jaguar/3DO era, turn of Bitmaps now, following question was put to them:

Q)10 years ago (at time of interview), you were setting trends that everyone else has since picked up on.You were using pop musicians for a soundtrack, you were the 1st 'celbrity' programmers with a high profile, interested in talking to the media.That seems to have been a template for  how the games industry has developed in last 10 years.How do you feel about that?

A)'..it's a huge compliment.at the time we decided to do some of these things, we looked at the industry and thought that most of these people were working in bedooms and garages and were spotty.Nowadays, we're getting closer to pop stars.There are parallels between development houses and pop groups-they're selling to the same people-and in some cases, games outsell pop records.


think the more you look into it, even in these earlier years before the Japanese 32 bit RISC based CD machines hit, there was a drive from within the industry to get out of the 'geek' image and into the Hollywood/Music industry cool image.

Designers, musicians on board, cut scenes etc etc, plus coders who were used to being freelance, now working for publishers and not being used to being told how a game should be...

Offline SnakeEyes

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Re: Favourite Bitmap Brothers Games?
« Reply #25 on: October 06, 2013, 17:38:01 PM »
I spent hours upon hours playing Speedball on the Gameboy and 2 player speedball on the Amiga.

Offline DreamcastRIP

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Re: Favourite Bitmap Brothers Games?
« Reply #26 on: October 06, 2013, 23:27:43 PM »
Quote from: "SnakeEyes"
I spent hours upon hours playing Speedball on the Gameboy...

If I'm not much mistaken Speedball was never released on the Game Boy but I'm happy to be corrected if it was.

Speedball 2 was released on the Game Boy though, albeit that the developer was Spidersoft, not the Bitmap Brothers. The GBA release of Speedball 2 was developed and published by Crawfish Interactive.
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Offline TL

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Re: Favourite Bitmap Brothers Games?
« Reply #27 on: October 06, 2013, 23:46:45 PM »
Slightly off topic but definitely Bitmap Brothers related. I, like many others here I am sure, am a massive fan of the music from the original Xenon which is why it's on the music player here. Now I was just listening to a load of Atari 8-bit POKEY music that I ripped ages ago (because I am a geek like that) and discovered a POKEY rendition of the Xenon music. Now blow me away if this isn't the best version of the music I have heard, it really suits the abrasive dirty sound of the POKEY chip.

Skip to 11:27 on this video and tell me what you think:

Atari XL/XE music - Fred Brooker (part 1)

Just for comparison here is the Amiga version:

Amiga Music - Xenon Track01 

Offline Rogue Trooper

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Re: Favourite Bitmap Brothers Games?
« Reply #28 on: October 07, 2013, 01:00:49 AM »
Quote from: "DreamcastRIP"
Quote from: "SnakeEyes"
I spent hours upon hours playing Speedball on the Gameboy...

If I'm not much mistaken Speedball was never released on the Game Boy but I'm happy to be corrected if it was.

Speedball 2 was released on the Game Boy though, albeit that the developer was Spidersoft, not the Bitmap Brothers. The GBA release of Speedball 2 was developed and published by Crawfish Interactive.

As far as i'm aware, SpeedBall was only out on:

ST/Amiga/PC (DOS) and Master System.

Nes version exists, but is known as KlashBall.

Offline SnakeEyes

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Re: Favourite Bitmap Brothers Games?
« Reply #29 on: October 07, 2013, 08:58:04 AM »
Quote from: "DreamcastRIP"
Quote from: "SnakeEyes"
I spent hours upon hours playing Speedball on the Gameboy...

If I'm not much mistaken Speedball was never released on the Game Boy but I'm happy to be corrected if it was.

Speedball 2 was released on the Game Boy though, albeit that the developer was Spidersoft, not the Bitmap Brothers. The GBA release of Speedball 2 was developed and published by Crawfish Interactive.

Speedball 2 then, I just remember playing a version of it on the Gameboy and loving it.