Author Topic: Stella - Atari 2600 Emulator  (Read 3547 times)

Offline TrekMD

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Stella - Atari 2600 Emulator
« on: March 05, 2013, 02:14:31 AM »


This version can be downloaded at the Stella Page.

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Offline onthinice

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Re: Stella 3.8
« Reply #1 on: March 16, 2013, 05:04:36 AM »
Thanks for the info TrekMD!

Offline zapiy

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Re: Stella 3.8
« Reply #2 on: March 16, 2013, 14:22:10 PM »
Nice one fella.. :4:
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Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #3 on: June 27, 2013, 17:28:53 PM »
OK, the next version of Stella is out, version 3.9.  Here is the changelog:

* Greatly extended functionality of the debugger disassembly:
- There is now a new tab which lists information specific to the cartridge bankswitching scheme in use. This includes the ability to modify internal state even for esoteric ROMs which don't follow the standard layout of 4K per bank.

- The debugger now generates DASM-compatible disassembled code, which can be saved to an external file. This disassembly is based on both a static and runtime analysis, and is extremely accurate. It also automatically differentiates between CODE/PGFX/GFX/DATA/ROW areas, whereas normal Distella only differentiates between CODE/GFX/ROW. For now, only single-bank (4K and smaller) ROMs are supported; support for multi-bank ROMs will come in a future release.

- The disassembly now recognizes various TIA/RIOT read/write mirrors, and marks them as such (for example, INPT4|$30 instead of INPT4 for address $3C). Special thanks to Omegamatrix for sample code and idea for this feature.

- ROMS less than 2K in size (so called 'Sub2K' ROMs) now show only the actual data in the binary. This means, for example, that a 256 byte ROM will show only 256 bytes in the disassembly, instead of padding duplicated data to 2K boundary.

- Fixed bug when entering patched bytes; the current number base wasn't being used.

- Fixed labelling in ROW directives; it wasn't accurately setting a label in the case where it occurred in the middle of the data.

- Added a new dialog for changing Distella settings, located by right-clicking the disassembly code.

- The commandline option 'dis.resolvedata' has been renamed to 'dis.resolve', with new usage (see manual for further details).

* Fixed regression in handling ZIP files (as compared to version 3.7.5) created with newer versions of the ZIP program. Related to this, added better error messages for invalid/missing/unreadable ROM files.

* Added 'snapname' commandline argument and associated UI item, for specifying whether snapshots should be saved using either the internal ROM database name or the actual ROM filename. This feature was present in older releases of Stella, and due to popular demand it's now back again. Related to this, added a new dialog specifically for the numerous snapshot-related items.

* Fixed bug in Linux/OSX versions when starting Stella for the first time; it was previously creating mislabeled directories to store settings, snapshots, etc.

* Fixed redundant "New console created" message when entering the same ROM multiple times from the ROM launcher.

* Updated profile database for "BasketBall" ROMs; the joysticks are now swapped by default, which allows one and two-player games to work correctly.

* SuperCharger/AR ROMs now ignore the 'ramrandom' setting, and start with RAM containing all zeroes. This seems to fix issues with Dragonstomper always starting in exactly the same state.

* Fixed issue when debugging CompuMate ROMs; keystrokes entered while debugging would be interpreted as typing on the CompuMate keyboard.

* Changed colour of the 'current PC indicator' in the debugger to match the one used for line selection. This makes it easier to see for those with problems seeing lighter colours.

* Improved functionality of the various pop-up dialogs and context menus in the UI; they can now be navigated more fully by the keyboard and mouse.

* Updated internal ROM properties database to ROM-Hunter version 9 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.

* Updated included PNG and ZLIB libraries to latest stable version.

Download version 3.9 here:  Stella

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Offline dougtitchmarsh

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Re: Stella - Atari 2600 Emulator
« Reply #4 on: July 03, 2013, 20:46:49 PM »
Thanks for the update TrekMD
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Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #5 on: July 04, 2013, 02:17:29 AM »
Absolutely!  Need to make sure everyone is caught up with the Stella updates.  :)

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Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #6 on: July 03, 2014, 18:19:36 PM »
I haven't updated this thread in some time, so I thought I'd post an update since the latest stable version, 4.0, of Stella has been posted.  Here is the changelog:

* Ported Stella to SDL2, which brings many new features. Among the largest improvements is native hardware acceleration support for Windows (Direct3D) and Linux/OSX (OpenGL). It is also now possible to port Stella to iOS and Android devices using OpenGLES. Hardware acceleration is now required, which means up-to-date drivers are needed. Software rendering is still present, but is somewhat unoptimized and unsupported going forward.

* Fullscreen video modes now use the desktop resolution. Switching to fullscreen and back to windowed mode no longer rearranges icons on your desktop.

* TIA TV effects are now available in all video modes, since hardware acceleration is a requirement.

* Added a much more detailed view of cart extended RAM to a new debugger tab. Special thanks to SpiceWare for this implementation.

* Added preliminary support for 'DASH' bankswitching scheme by A. Davie.

* The AtariVox and SaveKey controllers now have the ability in the debugger to completely erase the virtual EEPROM data.

* Added 'savesnap' debugger prompt command, and also associated context menu item to the debugger TIA output area. This saves the current TIA image to a PNG file.

* Added 'hidecursor' commandline option, which allows to completely disable showing the mouse cursor (useful on systems that don't have a mouse).

* Removed 'uipalette' option, as the original palette is no longer supported.

* Updated included PNG library to latest stable version.

You can go to the link on the first post to get the latest version.

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Offline davyk

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Re: Stella - Atari 2600 Emulator
« Reply #7 on: July 09, 2014, 20:13:07 PM »
The disassembling feature is of particular interest to me. I have a thread over at atariage I created when I first starting cooking up my own PAL60 versions of 2600 games.

I've been using DiStella to create disassemblies from ROMs but it has a 2K/4K limit so I will be watching developments with interest.

Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #8 on: October 28, 2014, 20:11:58 PM »
Stella 4.2 has just been released...

  * Text input from non-US keyboard layouts is now supported.  Note that all text in Stella is still ASCII-only, but at least it can now be entered using a native layout.

  * Related to the text input changes, the debugger Alt-combo shortcuts have been changed; they now use the same key but with Control instead of Alt (Control-F for frame advance, etc).

  * Controllers are now detected dynamically by Stella.  This means that you can plug/unplug joysticks/paddles/etc while Stella is running, and they will be added and removed automatically.  Also fixed is
    a bug whereby sometimes custom joystick mappings weren't being saved.

  * The 'cpurandom' option is now broken down by register type, so you can selectively enable/disable randomization for each one.  The default is to disable randomization for all registers.

  * Fixed 'MDM' scheme to trigger bankswitching on writes to hotspots (previously it only triggered on reads).  Also, the scheme has been modified as originally designed by E. Blink; hotspots are now in the range $800-$BFF instead of $800-$FFF.

  * The OSX app-icon now includes 32x32 and 16x16 versions, so 'small' icons will be viewable in 'Finder', 'Get Info', etc.

  * The Linux port now uses an app-icon; this seems to be needed for some window managers.
 

The download link can be found on the page linked to on the first post.

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Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #9 on: January 03, 2015, 15:11:00 PM »
Stella 4.5 has been released...

* The conversion to C++11 has begun :) From this point on, to build Stella you will need a C++11 compatible compiler (Visual Studio 2013, Clang 3.3, gcc 4.9, Xcode 6, etc). Eventually, this will bring more bug-free and (hopefully) faster code.

* Fixed major bug with joysticks, where mapping was being lost on reset, the app would crash when plugging/unplugging certain sticks, etc.

* Fixed major (but rare) crash that could occur when state files were zero'ed or corrupted.

* Added dialog which shows the internal joystick database (all the joysticks that Stella knows about) and the ability to remove (currently unplugged) joysticks from this database.

* Added preliminary support for 'WD' (Wickstead Design) bankswitching scheme, used for a previously unreleased prototype ROM.

* Improved ZIP file handling, so that it now works as a normal filesystem does (it properly shows nested files and directories).

* The debugger 'reset' command now does a complete system reset, instead of simply setting the PC to the reset vector address.

* The 'listdelay' command now accepts a value of zero, indicating that list-skipping (jumping to a line in a list by keypress) is disabled.

* The 'ctrlcombo' command now has a GUI item, allowing it to be changed from within the application.

* Added 'Shift-Alt/Shift-Cmd s' keyboard shortcut, to enable continuous snapshot mode for each frame. This is really only useful if you save snapshots in 1x mode; using it in high-resolution mode is not recommended. Special thanks to SvOlli for the idea and code.

* The minimum supported version for the OSX port is now OSX 10.7.  Because of this, the 32-bit version is also discontinued, as 10.7 supports 64-bit Intel only apps.

* Updated internal ROM properties database to ROM-Hunter version 10 (thanks go to RomHunter for his tireless research in this area).  Related to this, updated the snapshot collection.

* Updated included PNG library to latest stable version.

Download Here

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Offline onthinice

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Re: Stella - Atari 2600 Emulator
« Reply #10 on: January 03, 2015, 18:25:13 PM »
Great to see this updated! Thanks for keeping us in the loop!

Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #11 on: January 03, 2015, 23:16:03 PM »
My pleasure!  :)

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Offline zapiy

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Re: Stella - Atari 2600 Emulator
« Reply #12 on: January 04, 2015, 00:24:39 AM »
Yeah that's one huge update and turn round in coding. Good to see though.
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Offline LYNXGUY

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Re: Stella - Atari 2600 Emulator
« Reply #13 on: April 03, 2015, 08:01:24 AM »
Is the Stella 2600 emulator easy to use ???

Offline TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #14 on: April 03, 2015, 13:20:52 PM »
Yes it is easy to use.  It will open .bin and .a26 files.  It has settings that lets you use a joystick on a USB port and you can even add a phosphor effect to emulate a CRT TV. 

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