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Topics - TrekMD

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31
This new Kickstarter is by Marc Oberhäuser.  For anyone who doesn't know who Marc is, he designs boxes for the Atari games and he makes some pretty remarkable stuff.  Well he now wants to get support to make a book called Games for Atari: 1977 to 1995 and get support through crowd funding.  Check it out here:  Games for Atari: 1977 to 1995 by Marc Oberhäuser.


32

IrataJaguar is the newest arrival to Google Play, an emulator by MaxAkaAltmer which aims to provide the Android ecosystem with the most compatible Atari Jaguar emulation around. IrataJaguar is based on the PhoenixEmuProject and supposedly offers 95% compatibility with the console’s library.  This is very different from the VirtualJaguar emulator.  This emulator is pretty resource intensive you need a powerful Android device with at least a 64-bit CPU 2+GHz to work.  Some of the games will still have a slow framerate (i.e., Alien vs Predator) but the majority of games work well. 


Source:  Retro Collect

33
Homebrew Games / New Atari 2600 Homebrew - Space Game
« on: July 26, 2017, 23:41:52 PM »
AA game member kdgarris has released a new 2600 game called Space Game (working title).  This is his first demo for his WIP mindless space shooter game.  Move your ship left and right and shoot aliens, while dodging their fire and smart bombs.  Collect good powerups, and avoid bad ones.  There are 9 levels in this demo - each adds a new alien.  Each of the aliens have different abilities, with the later levels having more challenging aliens.
 
 
Premise
 
In the distant future, humankind has formed colonies throughout the solar system and beyond. While building a settlement on an extra-solar planet, humans came into conflict with an alien race known as the Xin  The Xin claimed that the uninhabited planet belonged to them, and that humankind had no right to colonize it. This dispute swiftly erupted into a full-scale interstellar war, with the more aggressive and war hungry humans easily defeating the Xin.
 
Defeated and humiliated, the Xin swore vengeance upon the human race. Not as bellicose as humans, the Xin were master biologists and genetic engineers. They utilized their skills to create an aggressive race of vacuum-dwelling creatures, which they released into human colonies. These creatures, collectively known as the Kraal, which took various forms, quickly began destroying humanity's cosmic presence- destroying spacecrafts, space stations, satellites, and communication arrays.
 
You are the pilot of a spacecraft that patrols beyond the edge of human-controlled space. During one such daily patrol, you receive a frantic distress signal from Human Command Center requesting help to protect humanity from the merciless attack of the Kraal.  Before you can respond, all communications cease.  Your only link to civilization is gone.  You are now alone in deep space, with the fate of humanity squarely on your shoulders.
 
You must seek out the Kraal-infested  colonies, and save the humans by destroying the <race name>.  The task is daunting, as the Kraal attackers are unpredictable and cunning.  You must do everything in your power to save the human race!  Keep your aim true and defeat the Kraal! You are humanity’s last hope! 
 
 
Gameplay
 
Controls
 
Steer your ship by moving the joystick left and right, and press fire to shoot.
 
Warp: If you are stuck by a smart bomb, you can sometimes warp to the other side of the screen by holding the joystick down (Cost: 1,000 points).  On the AFP, hold down the select button instead).
 
Skip Wave: For this demo, the select button may be used to jump to the next wave (for testing purposes).
 
Left Difficulty A: Your ships is twice as wide, making it an easier target.  The doubled ship powerup is unavailable, and is replaced by a narrow ship powerup, which allows the ship to temporarily be normal size (see "Powerups" below).
 
Right Difficulty A: Enemies shoot faster than normal.
 
Pause Game: Switch the Color/BW switch to BW or hot the second controller's fire button to pause the game.  To unpause, hit the first controller's fire button after the Color/BW has been switched back to color.
 
 
Powerups
 
Sometimes powerups get dropped from the location of the smart bomb after a group of aliens has been defeated.  Some of these can be helpful, and some can be harmful.  Only one powerup can be active at any given time.  If a new one is obtained, it cancels out the previous one.  Powerups also get lost when you lose a life.
 
Doubled Ship: You gain a second ship, which mirrors the actions of your first ship.
 
Wide Ship: Your ship doubles in width, making it an easier target.
 
Fast Ship: Your ship moves and shoots faster than normal.
 
Slow Ship: Your ship moves and shoots slower than normal.
 
Wide Shot: Your shots are wider than normal, and sometimes multiple enemies can be destroyed in the explosion from these shots.
 
Bad Navigation: Your controls are reversed, making the ship go left when you steer right, and vice versa.
 
Power Down: This cancels out any active powerup on your ship.
 
Random: This can be any of the above powerups, but you will not know which one it is without getting it.
 
 
Scoring
 
Each Alien Killed: 50 points
 
Group of Aliens Killed: 50 extra points
 
Extra Lives: An extra life is gained at 20,000 points, and then on every 100,000 point mark after that (one at 100,000, one at 200,000, etc.)
 

34
Homebrew Games / New Atari 2600 Homebrew - The Ultimate Cyclist
« on: July 26, 2017, 23:37:11 PM »
AA member fallenapart has released a new game for the Atari 2600 called The Ultimate Cyclist.  This is his very first game for the system.

Game Rules:  Hit green bikers, avoid logs and get 100 points. Good luck.


35
Homebrew Games / New Atari 2600 Hombrew - Air Hockey
« on: July 26, 2017, 23:32:22 PM »
Atari Age member 8-bit_d-boy has just released a new 2600 hombrew called Air Hockey.  The game is still a work in progress.  Here is the development thread: New Game: Air Hockey

Air Hockey
Which may be usurped by RealSports Air Hockey once the Intellivision releases its contender to Air Hockey, and finally Super Air Hockey with it's at-table perspective and red label when the Atari 2600 gets re-released as the Atari Jr.
 
Move your paddles in not one--but TWO distinct directions!
Hold fire to move TWICE AS FAST!
Hit reset to reset the game when YOUR FRIEND STARTS TO BEAT YOU!
Realize it's still just a work in progress when THE PUCK STARTS TO CLIP WITH THE PADDLE!


36
Entertainment / Ready Player One
« on: July 24, 2017, 02:49:48 AM »
This is coming in 2018 and it looks quite interesting...


37
Retro Chat / Let's Compare - WWF Wrestlemania
« on: July 22, 2017, 21:09:19 PM »
WWF WrestleMania (named after the World Wrestling Federation's (WWF) annual pay-per-view event) is a game developed by Twilight and published by Ocean Software in 1991 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, and DOS. It was the first WWF licensed game available for these computers which were still dominant in Europe. It was followed on most of these computers by 1992's WWF European Rampage Tour.

In February 1993, the Spectrum version was released as part of the Super Fighter compilation with Pit-Fighter and Final Fight.

Visually, the game resembles the arcade game WWF Superstars, and it plays somewhat similarly as well.

Gameplay:

The player can choose from either Hulk Hogan, The Ultimate Warrior, or The British Bulldog and must defeat five opponents to become the WWF World Heavyweight Champion. The opponents are, in order, Mr. Perfect, The Warlord, "Million Dollar Man" Ted DiBiase, The Mountie, and Sgt. Slaughter. Before each match, the opponent will taunt the player's wrestler with a comment, and the player will then be able to choose from several replies in a nod to the WWF house style at the time.

Each wrestler is able to perform basic punches and kicks as well as a range of more advanced moves such as dropkicking, clotheslining, and one signature grapple maneuver which is performed by "waggling the joystick". In addition, there is a chair outside the ring which can be used as a weapon. Matches have a five-minute time limit, and a time limit draw or count-out will have the same effect as losing a match. The player has a total of four credits.

The game also features a practice mode in which the player faces a prone opponent. Another player can also control the second wrestler, but it will always be Mr. Perfect.

Source:  Wikipedia


38
Retro Chat / Let's Compare Ultimate Mortal Kombat 3
« on: July 16, 2017, 20:15:23 PM »
Ultimate Mortal Kombat 3 (UMK3) is a fighting video game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is an update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Kitana and Scorpion who were missing from Mortal Kombat 3, and some new features.

Several home port versions of the game were soon released after the arcade original, although none were completely identical to the arcade version except for the Sega Saturn port. Some later home versions followed the arcade original with more accuracy. Some versions were released under different titles: Mortal Kombat Advance for the Game Boy Advance in 2001 and Ultimate Mortal Kombat for the Nintendo DS in 2007. The iOS version, recreating the game using a 3D graphics engine, was released by Electronic Arts in 2010.

Ultimate Mortal Kombat 3 was mostly well received and has been considered a high point for the Mortal Kombat series. However, the iOS remake and some other home versions were received poorly in comparison to the arcade game.

Ultimate Mortal Kombat 3 was updated to include more content from previous games in the series as Mortal Kombat Trilogy in 1996. The 2011 compilation Mortal Kombat Arcade Kollection includes an emulation of UMK3 as well as the first Mortal Kombat and Mortal Kombat II.

Source:  Wikipedia


39
Retro Chat / The History of Burnout
« on: July 16, 2017, 20:11:14 PM »
Here is the complete history of everyone's favourite arcade racer, Burnout, courtesy of Daniel Ibbertson!


40
Retro Chat / The History of the Amiga CD32
« on: July 16, 2017, 20:10:58 PM »
The Commodore Amiga CD32... A fantastic machine that didn't fair as well as perhaps it should or could have. Here The Nostalgia Nerd takes a look at the full story starting in the late 80's and finishing in the late 90's with it's demise. Including gameplay footage.


41
Retro Chat / The History of Final Fight
« on: July 09, 2017, 18:38:55 PM »

42
Retro Chat / History of the Apple P¡pp!n
« on: July 09, 2017, 18:38:22 PM »
In 1996 Apple created a gaming and multimedia platform called Pippin. Almost immediately, everyone forgot about it. This is the story of how Apple, a toy manufacturer, and a company best known in the US for making cars, all came together to create one the biggest failures in the history of console gaming. This is the story of the Apple & Bandai’s Pippin Game Console.


43
Homebrew Games / New Atari 7800 Homebrew - Frogus
« on: July 08, 2017, 22:52:54 PM »
AA member SIO2 has started working on a new game called Frogus for the Atari 7800.  I think it is self-evident what games inspired this one but still a cool take.  Rules are a bit different though. You must collect a fly to enter a cave. Get killed and you must get another fly.  Check it out here:  Frogus Atari 7800


44
Retro Chat / Let's Compare Mortal Kombat 3
« on: July 03, 2017, 19:41:40 PM »
Mortal Kombat 3 is the sequel to the highly successful Mortal Kombat II and was developed and released shortly after it. This title brings many changes, as it now features a "Run" button, chained combos, and some other minor occurrences. The "Run" button now allows the player to quickly dash forward in order to assault the opponent (many fans criticized that the defending player had too much of an advantage, so the "Run" button was used as a solution). However, the amount of times you run is determined by the new "Run" meter, which wears out once you begin to run and recharges viceversa (it is also drained by using chained combos). The game also uses a new system of chained combos, also known as pre-progammed combos; these supplement the existing juggle combo system, but critics contend that chained combos are redundant and needlessly add to the learning curve of the game. They are pre-programmed button presses that are unblockable once one hit connects. Some chain combos end with an uppercut or other move that knocks the opponent into the air, so that more punishment can be dealt via a traditional juggle combo.

Numerous other small features were added, such as the long-anticipated Animality (which is similar to a Fatality, but it allows the player to morph into an animal and decimate their opponent). Mortal Kombat 3 also introduced "Mercy", where, if a player wins two rounds, he can perform a "Mercy" move instead of a Fatality. This allows a beaten foe to recover a sliver of life and continue fighting. This is necessary to perform an Animality. Several stages also give the player the ability to uppercut their opponent through various levels of that stage (such as the Subway level, which allows players to uppercut their opponent into the street that lies above). On top of this, the game added features such as a "Kombat Kode" (which were 6 digit codes entered at the VS screen in a two player game to modify gameplay) and the "Choose your Destiny" screen (this allows the player to select their difficulty after selecting a character).

Source:  StrategyWiki


45
Retro Chat / The History of Battletoads
« on: July 03, 2017, 19:34:15 PM »
Move aside "ninja" turtles. It's time to check out Rash, Zitz & Pimple's take on the classic 90's cash grab phase with BATTLETOADS!


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