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Topics - TrekMD

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Homebrew Games / New Atari 2600 Hombrew - VCS Music
« on: August 20, 2017, 18:37:51 PM »
Flush has released a new homebrew title for the Atari 2600 that is not a game but a musical one.  This 32KB file will play for 1 hour on the 2600 with various musical scores using the TIA to the max.  Apparently, this is only volume 1.  So, be sure to download and test the binary.  I like the visualization they've done with it.  Moving up or down changes from a jukebox to just a visualizer and moving left or right changes the tune. 

Marketplace / Lynx Reprints and new releases Available Now
« on: August 19, 2017, 04:36:13 AM »
Beta Phase Games is now taking orders for the Lynx reprints of some Lynx games we previously released: Hotdog and Relief Pitcher.

Additionally, they are distributing the initial release of a prototype discovered. The game is called Quadromania, an action-puzzle game similar to Dr. Mario.

The new version of AVP is available in limited numbers... the version available is the 07.13.1994 which, despite being the earliest, is considered the most complete (has both types of enemies (alien, human) and has textured walls, ceiling, floor. Sage has also restored the alien as a playable character.

The cost of the games is $35 + S&H. Shipping will be actual cost determined when we are ready to start taking payment (next monday or tuesday).

Please email orders to

Attached is a pic of the games, same back and interior as last time.

Hotdog, Relief Pitcher, and AVP are the small PLCC chips soldered onto the PCB.  Quadromania is the larger chip soldered onto a red PCB.

Marketplace / Fury Unlimited Budget Games
« on: August 19, 2017, 03:03:05 AM »
For fans of the Vectrex, Fury Unlimited is now offering budget titles.  These are just game PCB's with no case, instructions, or box. If you need some of their games to complete your collection, these are at a good price!  Check them here:  Fury Unlimited Budget Games.

Retro News Round up / The Unauthorized Atari 2600 Sports Almanac
« on: August 19, 2017, 02:06:50 AM »
I just learned about this new book today and thought I'd share it here.  The book's synospsis:  Travel back to the 1980's and re-live the golden age of video game sports. 38 of the most popular Atari 2600 sports games are celebrated here in The Unauthorized Atari 2600 Sports Almanac. This collection is the definitive guide for the Atari enthusiast. Includes options, strategies, analysis, plus much more. Designed and written like an early 1980's video game strategy paperback book.

Check for in Amazon

Homebrew Hardware / GameCube HDMI Video Adapter
« on: August 11, 2017, 22:46:25 PM »
GC VIDEO Plug n Play 2.0 a replacement to the official Nintendo GameCube component cable. The product outputs 480i and 480p for Progressive Scan compatible games as well as AUDIO through HDMI.  Check this video review by Metal Jesus.


Retro Chat / Let's Compare - Streets Of Rage
« on: August 11, 2017, 22:38:44 PM »
Streets of Rage is trilogy of a beat 'em up video games developed and published by Sega in the first half of the 1990s. The series centers on the efforts of several heroes to rid a troubled city from the rule of a crime syndicate.

The games were well-received and have been re-released many times both on compilations and as standalone titles. The dance music-influenced soundtracks of the games, scored by Yuzo Koshiro and Motohiro Kawashima, have received much acclaim.


The three games in the series were released between 1991 and 1994. The first entry, Streets of Rage, introduces the main characters: three young former police officers (Axel, Blaze, and Adam), and Mr. X, an evil mastermind. It is the only game in the series to feature a special attack that defeats all non-boss enemies on-screen. Streets of Rage was supported by Sega's Genesis, Master System and Game Gear consoles.

The next entry in the series, Streets of Rage II, had new music (influenced by early '90s club music) from series composer Yuzo Koshiro and newcomer composer Motohiro Kawashima, more defined graphics and a bigger selection of moves. It also introduced two new characters, Eddie "Skate" Hunter, and Max Thunder (or Sammy "Skate" Hunter and Max Hatchett in some regions). Like the original title, Streets of Rage II was playable on Sega's Genesis, Master System and Game Gear.

The final entry to the Streets of Rage series, Streets of Rage 3 was less well-received than its predecessors. Despite some enhancements, it has been seen as very similar to Streets of Rage II. This entry to the series added a more complex storyline, told using cutscenes. The Western version's plot was largely censored and its difficulty significantly increased. The music, again composed by Koshiro and Kawashima, was also criticized for being radically different to the music from the first two games. Unlike the two foregoing titles, Streets of Rage 3 was available only on the Genesis console.

All three titles have been re-released on numerous platforms and compilations, including Sonic Gems Collection and Sonic's Ultimate Genesis Collection, and on the Wii's Virtual Console, Xbox Live Arcade.

Source:  Wikipedia

Retro Chat / The History of The Super FX Chip
« on: August 11, 2017, 22:34:26 PM »
In 1993 The Super FX Chip brought true 3D polygon based games to the Super Nintendo. A feat that many, including Nintendo executives, didn't think was possible. This is a preview for the Story Of The Super FX Chip. The strange tale of how a teenager, an off the cuff suggestion, and a cash strapped company brought the Super Nintendo into the third dimension.

Retro Chat / The History of Rare
« on: August 11, 2017, 22:29:22 PM »
Video game developer Rare ltd has been around for an astonishing 31 years. What started out as a small company startup by two workaholic brothers in the 80s, has grown to be one of the biggest icons in all of video game developer. From ZX Spectrum's Jetpac, to Nintendo's Donkey Kong Country, Goldeneye, & Sea Of Thieves... let's have a look at the amazing history of Rare.

Android, iOS & Mobile Gaming / Hyperkin’s SmartBoy
« on: August 11, 2017, 01:21:48 AM »

Hyperkin’s SmartBoy phone accessory has hit Amazon at a price of $50 (specifically $49.99) although at the moment it is only available to pre-order with the device set to be launched officially on August 21st, for those who would rather wait till it actually launches before they decide to buy one. The SmartBoy for those that are unaware, though it’s likely to be obvious from the images for anyone who grew up in the 80s and 90s, is a device which basically turns your smartphone into a traditional GameBoy, complete with the D-Pad, the start and select buttons, and the A and B buttons, yet nothing else as this is a call back to the original so there are no extra controls. Though it is worth mentioning that there are obviously some updates, as this doesn’t require batteries like an original GameBoy.

While your first thought might be that this is aimed at those who want a more nostalgic way to play GameBoy game ROMs, that couldn’t be further from the truth. The SmartBoy lets you play actual GameBoy and GameBoy Color cartridges, so if you use to have one or both of those handheld systems when you were younger but can no longer find the systems themselves, Hyperkin’s SmartBoy is your solution to booting up some of your favorite games from that era.

Hyperkin says that these were designed for the Galaxy S8 and Galaxy S8 Plus “and up,” while mentioning that compatibility with other devices may vary, so you may want to consider that before snagging one. That being said there is already a list of devices which have verified support, including the ASUS ZenFone 3 Deluxe, the Google Pixel and Pixel XL, the Honor 8, OnePlus 2, 3, and 3T, Xiaomi Mi 5, and more. The SmartBoy is going to be compatible with screen sizes from 5.2-inches all the way up to 6-inches, though it’s hard to imagine it not working for phones with a 5-inch screen as well as there isn’t much of a difference between 5 and 5.2, not to mention the Pixel is on the support list, and it doesn’t have a 5.2-inch screen. The device uses USB Type-C so presumably it’ll work with a wide variety of phones as long as they have this port for charging and data transfer, and it will even upscale the resolution of the games to the resolution of your smartphone’s display. Neat, right? If you’re looking to pick one of these up, you can grab it from Amazon as well as Hyperkin’s own online shop.

Source:  Android Headlines

Retro News Round up / Tempest 4000!
« on: August 09, 2017, 00:40:11 AM »

Well, this was a surprised to see today.  It would appear that Jeff Minter is working on a new version of Tempest for PC's and modern consoles called Tempest 4000!  The game will be published by Atari as well, which is yet another surprise. 

Here's the official blurb, courtesy of Atari:

"In Tempest 4000, players are once again in control of the Claw, a powerful spacecraft equipped to destroy deadly creatures and other obstructions with rapid-fire shots on vibrant geometric prisms. With three game modes to choose from and 100 levels to conquer, players must eliminate all enemies as quickly as possible to survive and achieve that coveted spot at the top of the leaderboards."

Unfortunately, we have no idea what the game will look like yet as Atari has not released any screenshots but the game will be shown at Gamescom later this month.  So, looks like we won't have to wait too long to find out what the game will be like.


Retro Chat / The History of Superman 64
« on: August 06, 2017, 20:43:42 PM »
Superman 64 was a highly anticipated title and when shown at 1998's E3, had led industry insiders to expect a critical and commercial hit. Instead, Superman 64 would go on to be one of the worst reviewed games of the year and possibly, of all time. So how did this happen? How did a game fall so short of expectations? This is the Story Behind The Making Of Superman 64. Truth, justice, and quite possibly the worst Nintendo 64 Game Of All Time.

Retro Chat / The History Of The Game Genie
« on: August 06, 2017, 20:41:46 PM »
In the 80s, if you wanted extra lives, the ability to skip levels, to be invincible, or anything that wasn't included in your console's video game... you were out of luck. That all changed in 1990 when Codemasters created the Game Genie, opening the world of console video games to amazing ways to cheat and to an extent, a form of hacking. The Game Genie was important not only for being a groundbreaking device but also for establishing a legal precedent. In this video we'll take a quick look at the Game Genie's various abilities and console versions, how it worked, as well as its fight just to make it to the market.

Retro Chat / Let's Compare - Battletoads & Double Dragon
« on: August 06, 2017, 20:31:31 PM »
Battletoads/Double Dragon is a 1993 beat 'em up developed by Rare and published by Tradewest. It was originally released for the Nintendo Entertainment System and later ported to the Mega Drive/Genesis, Super NES, and Game Boy.

The Ultimate Team is a crossover of both Technos Japan's Double Dragon and Rare's own Battletoads game franchises, although Technos had little or no credited involvement in the production of the game outside of the Double Dragon license. The game features the characters from the Double Dragon series, Billy and Jimmy Lee, two young martial arts experts; also included are the three humanoid toad protagonists from the Battletoads game. It is also the first Battletoads game to feature all three toads as playable characters. The game's engine and design are directly based upon the Battletoads series.


The player has a choice of five playable characters: Billy and Jimmy Lee from Double Dragon, and Zitz, Pimple and Rash from Battletoads. The player must then proceed through seven stages, kicking and punching each enemy that comes onscreen. A boss is included at the end of each stage, challenging the player before they can progress to a higher level of the game.

With two players, the continues are overlapping: whenever one player continues, then both players have to start at the beginning of the level (this is the opposite of games like Contra, where a strong player can tow a weak player along to advanced levels; in Battletoads Double Dragon, a weak player will hold a strong player back).

Source:  Wikipedia

Marketplace / Orion re-releases pre-orders now open
« on: August 02, 2017, 02:46:17 AM »
Gaztee posted this today on AA:

Finally I am happy to announce that we can start taking orders for the re-releases of Orion's past Jaguar games. With the poll that was put on the site previously we have a good idea of what the demand is likely to be, so I am hoping for a nice quick turnaround after the closing date.
Alice's Mom's Rescue will come with a new box. The label will also match with the new box. The Manual has also been redone, so that all languages that feature in the game will have their own section.
Elansar will for the first time come in a cardboard box. Like Alice the manual has been re-done so that all languages in the game will be covered.
Orion Jaguar Collection will for the first time have a box and instruction manual. The manual for this game will be English only.
All games will be the usual £50 each, however if you order all 3 there will be a £15 discount as a thank you. If you would like to order a copy of any or all of the games then please send an email to and title the email ORION.  Please include your location so I can calculate postage prices and state whether you want ordinary or tracked postage. I will then send an invoice for payment.
Closing date for orders will be 23rd September, so people on vacation should still be aware of this (hopefully!)
I am away on vacation myself during this period, so please be patient with responses, I will get back to you.

This is quite the story...

According to Redditor L064N, he was shopping at a thrift store in Oceanside, California last week when he came across a very strange Atari console. Some quick Googling told him it was a rare prototype for the Atari 2700, an un-produced wireless follow-up to the 2600. He bought it for $30.

And then he sold it on eBay for $3,000.

Planned for release in 1981, the Atari 2700 was a new iteration of the popular early video game console. Compatible with all Atari 2600 games and accessories, the core difference between the 2700 and its predecessor was a pair of wireless controllers that combined a joystick with a paddle.

Read the full story here:  Kotaku

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