Mega Drive S

Alien Brigade – By Atari

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  Sacred Line Genesis - By Sasha Darko

Sacred Line Genesis is a visual adventure game for the Genesis/MD. In the game, you play the role of Ellen, a private detective from Eastern Europe. Sadly, things have not been going well for Ellen which has forced her to make the decision to close her PI office. As she’s ready to close her doors, Ellen received a call from a voice that seems familiar. She is asked to inspect an outpost at a hidden forest. Curious about what she’ll find, Ellen decide to take on the case only to find herself living a nightmare. Sacred Line is considered a visual novel where the player’s actions determine the ending. There are multiple endings in the game, many of which involve Ellen’s death. Thanks to an checkpoint system, though, you can continue the game at your last checkpoint. If you manage to finish and reach a “normal” ending, you’ll need to play again to unlock a secret ending within the game. Note that there are two battles within the game. These should be played using a dice, where you essentially select a fighting move baed on the number on the dice. During these battles you will face skeletons that are out to get Ellen. Sacred Line was originally released as a free PC game but has been made available for the Genesis/MD in cartridge by the folks at Watermelon. The game does play like a visual novel with text and requires the player to choose actions to perform. The graphics are dark and static, which fits the theme of the game. The music has an eerie quality to it as well, adding to the game’s ambiance. This game feels like a perfect one to play Halloween night!

Review by TrekMD

7/10

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 seaQuest DSV – By Black Pearl Software

seaQuest DSV was a TV show set in the year 2018 that ran from 1993 to 1996 that followed the adventures of the crew of the seaQuest, the most advanced submarine of its time and the flagship of the UEO, the United Earth Oceans Organization. Though the show had mixed success, Black Pearl Software created a video game based in the show’s universe. In this game, the player does not control the characters from the show but, rather, plays the role of a trainee that is in control of a simulator of the seaQuest herself. By carrying out a number of missions, the trainee receives promotions that will grant him/her access to the real seaQuest. The simulator has two main screens: one where the seaQuest is visible in the sea, allowing the player to manoeuver the ship; and a set of screens selected through a menu for the bridge, launch bay, communications, etc. The missions that must be completed involve anything from a “simple” mining operation to a search and rescue. To complete these missions, the player must control the auxiliary vessels within seaQuest, such as the Stinger, the Crab, the Sea Truck, and the Hyper-Reality Probe. Unfortunately, you’ll be under constant attack by the enemies of the UEO, making completing the mission a difficult task. I consider myself a fan of the show but I have a hard time getting into this game. Controlling any of the vessels is difficult and takes some getting used to and the enemies are relentless. SeaQuest DSV the game was disappointing to me. It would have been better as a game that involved the cast of characters completing missions.

Review by TrekMD

5/10

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 Shadow Dancer: The Secret of Shinobi – By Sega

Shadow Dancer has quite a convoluted story with regard to releases. The original arcade version was released in 1989 and then ported to various home platforms. The Mega Drive version, however, is a different beast altogether. It does retain some elements of the arcade version but there are enough differences to be regarded as a reimagining rather than a port. In the European version the character is portrayed as Joe Musashi himself although, in the Japanese release, the protagonist is Joe Musashi’s son, Hayate, as in the arcade. The plot revolves around the emergence of the Union Lizard gang and their attempted takeover of New York City. They have attacked an elementary school and taken the students hostage. One of your old pals, Kato, attempted to intervene but the Ninja gang basically handed him his ass for his troubles and left him for dead. Accompanied this time by Kato’s dog, Yamato, you have returned to avenge Kato’s death and rescue the hostages, introducing your blade to some Union Lizard skulls in process! The game plays a lot like the original Shinobi with single hit deaths, the ability to jump between elevations and the rescuing of hostages. The main weapon is the shuriken once again but these can be disabled in the menu. Ninja magic is available per level. Throughout the game it is possible to engage enemies using Yamato. By holding the B button the dog will speed across the screen and attack an enemy, leaving him briefly defenceless and easy to kill. Bonus stages are pretty cool. You see Musashi jumping off a building and having to kill advancing ninjas in free fall. Killing all 50 ninjas results in an extra 3 lives! There are some nice graphic effects throughout the levels and the sprites are quite chunky and impressive. Ultimately, this is a great inclusion into the world of Shinobi.

Review by JoeMusashi

8/10

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 Shinobi III – By Sega

Shinobi III, released in 1993, is the 3rd and final Shinobi game on the Mega Drive. It is known as The Super Shinobi II in Japan. The game sees the return of Joe Musashi in another attempt to vanquish the Neo Zeed organisation which has secretly reformed in the time since Musashi last clashed swords with them a few years earlier. This time Neo Zeed have a much simpler objective. To kill Joe Musashi! Not being one to pass up a good brawl, you set off in search of the Neo Zeed goons to put an end to this long running saga. In principal, the gameplay is an evolution of The Revenge of Shinobi and again has you taking down enemies along scrolling platform levels. There are some nice additions to the standard Shinobi formula that see you racing through one level on horseback and another on a kind of turbo surf board. It seems there is no end to Joe Musashi’s extensive repertoire, and you’d be right as there are some significant new skills to help tackle Neo Zeed’s infamous mercenaries. The addition of the Spiderwalk enables you to cling to ceilings and pipes, the Kabekari so you can leap from walls and the Ninja Dash so you can run by pressing the D-Pad twice. There’s also a new mid air kick and defensive stance to block projectiles. With the return of some familiar ninja magic this all adds up to give a rather comprehensive skill set. Joe Musashi once again dons his famous white suit but the character has been redesigned with a slightly bigger and more detailed sprite. The level design is similar to earlier games with traditional and industrial settings, however, there is an interesting level which features some kind of biological experimental creatures. Sadly there is no Yuzo Koshiro musical score but the team have used a lot of imagination to create something that will live up to its predecessor. It’s worth picking this title up and judging for yourself.

Review by JoeMusashi

9/10

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  Side Pocket - By Data East

Side Pocket is a billiards game that was released by Data East to the arcades in 1986. The game was ported by Data East to various home systems, which included the Genesis/MD and the Game Gear. The game offers four modes of play: One Player Pocket Game, Two Player Pocket Game, Two Player Nine Ball Game, and Trick Shot Game. In the One Player Pocket Game, you are required to complete five stages that take you to different US cities such as Los Angeles, San Francisco, and Atlantic City. You advance to each city by achieving a Target Score within the number of shots allowed. Bonus points are awarded if you sink a ball into a hole that is flashing a star. You can also get extra points by sinking balls numerically or consecutively without missing a shot. The Two Player Pocket Game the rules are the same but players take turns when one player scratches or fails to pocket a ball. In the Two Player Nine Ball Game the rules change and now the player who makes the 9-Ball into any pocket wins the game. On each turn, however, the player must hit the lowest numbered ball before hitting any other ball. In Trick Shot, there are 19 different shots that one or two players can try to make. Side Pockets has good graphics that include excellent cut scenes. The sound effects are superb as well, and that includes the music that plays through the game. While the game is fun playing it alone, playing it with a friend just makes it even more enjoyable. This game is really excellent and one that is highly recommended!

Review by TrekMD

9/10

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 Snow Bros. Nick & Tom – By Tengen

In 1990 a company called Toaplan released an arcade game that reminded players of Bobble Bubble. The game was called Snow Bros. Nick & Tom, in reference to the two snowman brothers who are the heroes of this platformer. In 1993, Tengen brought the game to the Genesis/Mega Drive in all its arcade glory but they included additional levels, new background music for some stages, and even cut scenes that were not part of the original. The story of the game is that King Scorch has trapped the Frost Princess and it is up to Nice and Tom to rescue her. To do this, the brothers must climb through different floors where King Scorch’s Ice Commandos await them to stop their progress. Nick and Tom are not defenceless, though, as they can use snowballs to pack the foes into huge snowballs that can be pushed to smash other baddies and eliminate them. The brothers must be careful, though, for their enemies can dig themselves out of the snow if they are not kicked out of the way promptly. At times, when the enemies are destroyed, treats appear for bonus points or power ups. The power ups come in the form of hot sauces of various colours and each grants a different power (red gives you speed skates, blue gives you power shots, etc.). The game has a total of 70 floors and every tenth floor has a boss that must be dealt with. If you defeat the boss, a password appears briefly. The game has nice music, colourful graphics, and nonstop action to keep anyone interested. Play with a friend to make it even better!

Review by TrekMD

8/10

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  Sonic Spinball - By Sega

Here is another game that uses characters from the Sonic the Hedgehog games without being direct sequels. In Sonic Spinball you are playing pinball by using Sonic, who becomes the gaming ball as he does his spin dash. Sonic does appear as himself and can walk about some sections of the pinball tables but he mostly appears as the game’s “ball.” You use the flippers to move him around the various “tables” that are interconnected and you must not let him fall to the water, lava, slime, or monsters beneath as he will die. Besides controlling Sonic’s motion with the flippers, you do have a bit of control while he is moving for certain situations within the table. There is a total of four different tables in the game: a sewer table, a geothermal power table, a robot factory table, and a launchpad table. Sonic must move through all four tables to collect the Chaos Emeralds with the final goal of confrinting Dr. Robotnik. In addition to these four tables, there are bonus stages that are more like standard pinball tables and there’s even a hidden bonus game called The Clucker’s Defense. To get to it you need to collect every ring in any given level and find the hidden star circle. Sonic Spinball is an interesting concept but it does not work as well as it should. Collision detection isn’t very good and, because of various warps in the game, you may find yourself doing circles within the same table. The physics of pinball aren’t quite right either as Sonic can seem slow to move. Overall a fair game but one that may still bring you back for more.

Review by TrekMD

6/10

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  Sonic The Hedgehog 2 - By Sega

This follow up to the original Sonic game proves the sequels can not only be as good as the original but even improve upon them. We now have Sonic once more trying to stop Dr. Ivo Robotnik from stealing the Chaos Emeralds before he can use them to power his Death Egg space station. Sonic is not alone this time, though, as he is joined by his friend Miles “Trails” Prower. Tails is a fox-like character who as two tails due to exposure to radiation. Tails has idolized Sonic in the past and wants to keep up with him as Sonic fights Dr. Robotnik’s forces. As the player you have the choice of controlling either or both characters. If you use both characters, you control Sonic with Tails following. Surprisingly, a second player can join the game at any time and choose to control Tails while he is on screen. Sonic 2 introduces a new move for Sonic called the Super Dash Attack, which allows Sonic to curl into a ball and spin in place to garner a speed boost. There is also a new 3D half-pipe stage added to the game. This stage can only be entered after collecting 50 rings and passing a checkpoint. The goal here is to collect a specified number of rings while avoiding bombs with the end goal of obtaining an emerald. Once all emeralds are collect, the player can turn Sonic into a yellow and invincible form of himself called Super Sonic. This is a temporary power up that essentially takes away rings until all are gone, reverting Super Sonic to Sonic. Sonic 2 is really an excellent platformer on the Genesis/MD and a must-have for system owners.

Review by TrekMD

9/10

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 Sonic The Hedgehog 3 - By Sega

Sonic 3 is a direct sequel to the events from Sonic 2. Here the Death Egg, Dr. Robotnik’s ship, has crash landed on a floating island called Angel Island and both Sonic and Tails are in pursuit. Their goal? Retrieve the Chaos Emeralds to stop the Death Egg from launching yet again. This time, though, the Emeralds have a protector and his name is Knuckles. Unfortunately, Knuckles has been deceived by Dr. Robotnik into believing that Sonic and Tails are trying to steal the Master Emerald, the Emerald that controls the Chaos Emeralds. Knuckles will do whatever it takes to stop Sonic and Tails. As in Sonic 2, the player chooses between playing either or both characters with the same second player mechanic included. In this game, Tails has the ability to fly briefly by using his twin tail and he can also swim underwater. There’s a total of six zones Sonic and Tails must cross while avoiding or destroying Dr. Robotnik’s badniks. There are two special stages included which are accessed once the player has collected 50 rings and passes a checkpoint. In one special stage the player has to bounce through a corridor to collect power ups by hitting a switch. Flippers on the side walls are used to jump the characters around. In the second special stage, the characters have to run through a 3D map to pass through blue spheres while avoiding the red spheres. Collecting all the blue spheres grands a Chaos Emerald to the player. A competitive mode allows the players to choose from any of the three characters as well. Sonic 3 is another excellent title for the Genesis/MD and a good follow up in the Sonic game series.

Review by TrekMD

9/10

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 Space Harrier 2 – By Sega

Space Harrier II is a pseudo 3D shooting game developed by Sega-AM2 and is a follow up to the successful arcade game, Space Harrier. The year is 6236 and Fantasy Land is under threat from an alien horde. You have been called upon once again to fend off the threat, this time in the 214th sector. Using the Cosmic Gate teleportation device you’re on the scene immediately. It’s time to force feed these alien hostiles some manners! As in the original game you take on the role of Space Harrier in a third person perspective. The action has you hurtling along a trippy checker board terrain toward a forever distant horizon. Space Harrier is able to occupy all parts of the screen when flying but starts to run the moment he touches down. The horizon shifts vertically depending whether the player is high or low on the screen which adds to the perspective illusion. The weapon of choice is a laser cannon that fires straight shots into the distance. At the beginning of the game you are able to choose any of the 12 levels to start from. These are then tackled consecutively. All 12 levels must be completed before a 13th boss rush level. Bonus levels are available after surviving 5 standard levels. There are some nice large and colourful graphics on display. The controls are quite responsive which gives a level of satisfaction when throwing the hero around the screen, and it’s imperative you do this to survive. Because of the lack of scaling in the console the enemy objects are made up of pre rendered sprites at differing sizes that increase the closer they get to Space Harrier. Each enemy is accompanied by a little beep to let the player know it has appeared. It can be quite a task to become accustomed to the targeting physics but once it clicks the game becomes more enjoyable. All in all this was another good demonstration by Sega of the home arcade position it had placed the Mega drive into.

Review by JoeMusashi

7/10

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  Space Invaders ‘91 - By Taito

Space Invaders was released to the arcades in 1978 and it became an instant hit. The game was ported to various home systems (it became the “killer app” for the Atari 2600) and over the years it has been cloned, updated, and changed in many ways. Well, in 1991, Taito decided to create a sequel to the original game and it was made available on the Genesis/MD. This time around the Earth is ready for the invaders, though, and your ship comes equipped with tools to handle them. Space Invaders ‘91 retains the gamplay of the original but expands upon it. As in the original you have waves of aliens appear on screen for you to destroy before they reach the bottom of the screen. The invaders come in a multitude of shapes and they vary from wave to wave. This time you don’t have bunkers to hide under but your ship is equipped with shields and you can take multiple hits before you lose a life. The alien motherships also appear at the top of the screen and shooting them gives you various power-ups such as invincibility, clones that multiply your firepower, or firepower that clears the entire rows. You are not the only one with extra weapons, though. The aliens now have homing missiles, diagonal lasers, and even magnetic motherships that, when struck by our fire, fall to the ground and drag you toward them. The terrain also may have slopes that angle your lasers, which adds difficulty. Space Invaders ‘91 has some really cool music and the graphics are quite nice. The backgrounds change and the aliens have some funky designs. Sadly there is no two-player mode or options to change. This game is, nonetheless, very good and any Space Invaders fan will be hooked immediately.

Review by TrekMD

8/10

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 Speedball 2: Brutal Deluxe – By The Bitmap Brothers

It’s the year 2095 and what is left of a once thriving Speedball league has succumbed to the greed and corruption that has gradually torn the sport apart. The game lies in ruins… Roll on to 2100 and like a phoenix from the ashes rises a new 16 team World Speedball League. This is Speedball 2! You take charge of Brutal Deluxe, a fledgling team that languishes at the foot of WSL Division 2 and it’s up to you to guide your new team to the pinnacle of Division 1. You take control of the team during matches in either league or tournament challenges. Each team consists of 9 players and are identified by armour colour. The primary aim is to throw the solid steel speedball into the opposition goal but this is a full on metal on metal clash with crunching tackles and pulverising blocks so you really need to get stuck in in order to succeed. The game starts off with a moderate difficulty level to let the player become accustomed to the feel of the controls. The difficulty gradually ramps up as you encounter higher skilled teams. This is where team improvements come in. The idea here is to increase skill levels by investing in training current team members, recruiting players in the transfer market and also increasing levels of armour. Money is acquired by winning matches but also appears during the game to be picked up by players. There are various point scoring methods in addition to scoring goals, such as a score multiplier ramp and a row of stars that can be illuminated giving extra points. The neat thing is that these can also be countered by the opposition. Speedball 2 is a great port of a popular game that originated on the 16 bit micros. From the iconic music to the first time you see the robot doctors carry off a casualty, this game never fails to deliver.

Review by JoeMusashi

9/10

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 Splatterhouse 2 – By Namco

Splatterhouse was originally released on the Turbografx-16/PC Engine but it saw its sequel released exclusively to the Genesis/MegaDrive in 1992 in all its colourful gore. It is clear that this game series was inspired by the many horror movies of its time (like Friday the 13th and Halloween) when you look at the characters, visuals, and setup for the game’s story. Splatterhouse 2 is set three months after the events of the original game. The Terror Mask reappears to tempt Rick, the main character in the game, to go back to the house where it all started to rescue Jennifer. The player controls Rick, the mask wearing hero, through eight different stages as he faces monsters of all colours and shapes. Rick can punch, kick, jump kick, and slide kick all the enemies but he is also able to use various weapons that he finds as he advances through the game. Things start outside the mansion and move inside as the stages advance. Each stage has a boss at the end, each boss looking like a very grotesque figure, each with different types of attack. Splatterhouse 2 is a very good games both in terms of visuals and gameplay. You can enjoy killing monsters of all kinds and see the great animation as you split them in half with your fists, clobber them with dinosaur bones, or cut them with a chainsaw. One cool feature is that monsters show damage as you hit them until they finally explode in a mess of green goo. The game music and sounds do the job just fine but they are not spectacular. Overall a great game for Halloween!

Review by TrekMD

8/10

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 Splatterhouse 3 – By Namco

Five years have passed since the events of Splatterhouse 2. Rick has married Jennifer and they now have a child called David. Given his success in Wall Street, Rick has been able to buy a Connecticut mansion for his family to live in peacefully. Little does he know, however, that the Evil One has other plans for him and his family for the Evil One wants David as he holds the power to unlock the Dark Stone. The Terror Mask calls upon Rick to use its power once more if Rick is to save his wife and son. Things, however, turn out to have some interesting twists for Rick. Splatterhouse 3 takes place in Rick’s mansion as he moves through the house fighting the demons and monsters that have invaded it to serve the Evil One. A total of six level of play are available and these play different than in the other two Splatterhouse games as things are non-linear and a map can be used to see where Rick must go in the house. The one trick is that you are playing against time and, should you take too long to clear the rooms, bad things can happen to Jennifer and David. In fact, this is so important that the game has four variations of the ending. Splatterhouse 3 has the same visual gore one has come to expect from the series. It does add a power up that allows Rick to mutate into a more powerful version of himself. This can only be activated after the player collects enough Eldritch Orbs to fill the Power bar at the bottom of the screen. Splatterhouse 3 is a fun game but does have repetitive gameplay that may get tiresome for some players.

Review by TrekMD

7/10

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  Stargate - By Acclaim

In 1994 we were introduced to what was to become another remarkable sci fi franchise. This franchise was Stargate. The film shows the story of a team of soldiers and a scientific consultant who enter a wormhole through an ancient ring uncovered in Egypt decades prior. Dr. Daniel Jackson discovers the key to making the ring work and the team finds itself on the planet Abydos where they must face the sun god Ra, a member of the Goa’uld species. The success of the film led to the development of a game which saw release on several consoles, including the Genesis/MD. The game loosely follows the story of the movie and finds the team trapped in Abydos but separated. Jack O’Neil, the team’s leader, must travel through the sands of Abydos into caves and different areas of the planet in order to find supplies, the nuclear bomb he brought from Earth to seal the Stargate, and seven Egyptian hieroglyphs that will allow him to dial the gate back home. Of course, during your search you will face various enemies and you’ll have to defeat Ra himself at the end just like in the movie. Be aware that you must have the entire bomb pieces and the hieroglyphs in order to win the game. Solely killing Ra is not enough. Stargate is your run-of-the-mill platformer for the Genesis/MD. The game graphics are good and the animation is smooth but the gameplay can feel repetitive. The title screen music sounds nothing like the one from the movie but the in-game music has an Egyptian feel to it, which fits the game well.

Review by TrekMD

6/10

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  Steel Empire - By Flying Edge

Steel Empire (or Empire of Steel, depending on the market), is a horizontal scrolling shooter that could easily be called Steampunk Empire given the graphics style used for it. It is the Age of Steel somewhere, somewhen and mammoth battleships cruise the skies. The Motherhead Empire has enslaved many worlds and they’ve come to your world. As a citizen of the Republic of Silverhead you alone have the skill necessary to put an end to the Empire’s military machine. You decide to embark on this mission and you have two ships to choose from: a missile firing Striker airplane and a Zeppelin airship. Each of these has its own set of weapons but both are equipped with a Lightning Bomb that none of the Motorhead’s machines can survive. So, choose your ship and fight for freedom! Steel Empire’s steampunk look really is what sets this game apart from other horizontal shooters on the Genesis/MD. The look is quite unique and gives the game a very attractive visual style. Though you can certainly choose from the plane or the blimp for your attacks, the latter is the best choice not only because of how it looks but also because of how sturdy it is. Speed is not its strength but there are power ups that will help with that. You do have the ability to change ships between levels, which is practical as one airship may be better than another on certain levels. The game has seven different levels of play and plenty of unique-looking enemies. There are also some enormous bosses you’ll have to contend with in each level. Steel Empire is a fun and unique shooter for the Genesis/MD that I can easily recommend.

Review by TrekMD

9/10

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 Streets Of Rage – By Sega

Streets of Rage is a scrolling beat ‘em up style game released in 1991. It was known as Bare Knuckle in Japan. Sega recognised the growing popularity of the genre and decided to release its new IP directly into the home market. As a result Streets of Rage became one of the most iconic games of the Mega Drive golden era and helped show that it was the true home arcade machine. The plot involves a secret criminal organisation that has taken control of the city, including the police force. Three young cops, looking for justice, quit the force to take the gang head on vigilante style. You choose to play as one of three characters in either one or two player mode. The task is then to battle through 8 levels filled with tough street thugs and hoodlums all baying for your blood. Weapons can be picked up throughout, helping to deliver punishment that little more effectively. Each level ends with a gruelling boss battle with the game culminating at the syndicate headquarters for a final showdown with head of the organisation. The graphics are colourful and the personalities of the heroes and assailants shine through which makes the game very appealing. The game comes alive further in two player mode as the characters are able to interact with special move combinations. The musical score was created by the now legendary Yuzo Koshiro and is absolutely fantastic. The game is worth playing if only to hear it. Each track drenches the gameplay with a dose of cool house and melodic techno grooves that are quite remarkable even today. This game is one of the defining titles of the Mega Drive and was a showcase of what was truly the next generation hardware of the time. Surely this was the pinnacle of what could be achieved? Sega, it seemed, had higher aspirations…

Review by JoeMusashi

9/10

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  Sub Terrania - By Scavenger

On an off-world asteroids, a red fire envelops the headquarters of the mining operation you are on. An alien force has invaded and their goal is to overtake the subterranean mining colony. Everything is a disaster as miners are trapped through the crevices and chasms in the underground tunnels. To make it worse, there’s radioactive dust permeating the tunnels. It is up to you to rescue the mines and repel the attack on the colony. Board the experimental fighter, the one weapon that can stop the aliens, and begin your mission. Keep an eye on the fuel gauge, though, and be sure to stock up whenever you see fuels tanks. Find special weapons that will help you complete your missions. Sub Terrania is a multidirectional shooter that will remind players of titles such as Thrust and Gravitar. You ship, while able to move in any direction within the tunnels, is subject to the effects of gravity which requires that you constantly keep applying thrust to keep the ship from crashing. At the beginning of each of the 10 missions, you will be given precise instructions about what needs to be done. Complete all goals and return to the combat base to fulfill the mission parameters. Sub Terrania has pretty nice graphics but the music that plays through the game is simply fantastic. The one trick here is learning to deal with the controls and taking advantage of the mining rails to get around without using fuel. I found this to be a really good game and I’m certain that fans of both Thrust and Gravitar will enjoy this title.

Review by TrekMD

8/10

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  Super Fantasy Zone - By Sega

It’s the Space year 623X and the Fantasy Zone has been at peace thanks to the efforts of O-Papa. This legendary warrior defeated Dark Menon and his forces years ago, leading to the peace now enjoyed by all. Then a science patrol ship ran into trouble on its way to New Bolan. O-Papa lead a team to help the science ship only to discover that Dark Menon had returned with a vengeance. O-Papa fought valiantly but he was mortally wounded. Upon returning home, O-Papa died in his son’s arms, Opa-Opa. This time it was Opa-Opa’s turn to stop Dark Menon and avenge his father’s death. This rather ominous and serious story seems out of place in game such as Super Fantasy Zone, a game known for its cute characters and backgrounds. This game is the last in the Fantasy Zone series and it retains the same style of play and graphics as the original. The game is a horizontal-scrolling shooter where the player controls Opa-Opa as he traverses various area of the Fantasy Zone as he attacks the enemies found in them. All Enemy Generators must be destroyed before Opa-Opa can confront a Menon Guardian. The Guardians are the bosses at the end of each level and only by destroying them can a level be completed. Through the level the player will collect gold coins which are used in floating stores in order to upgrade weapons on the ship. Something different in this version is that the different areas are indeed different, instead of just looking like modified versions of the same area. You’ll find a totally dark area that you won’t survive unless you have purchased a light for your ship. With its whimsical music, colourful graphics, and fun gameplay Super Fantasy Zone will have you hooked in no time.

Review by TrekMD

9/10

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 Super Hang-On – By Sega

Super Hang-On is a classic style arcade racer based on the arcade game of the same name. The game has 2 modes; Arcade and Original. Arcade mode plays as you’d expect. Select a difficulty, in this case the difficulty corresponds to the continent raced in and the number of checkpoints you’re required to reach. Then you basically go flat out in an attempt to complete the stages before the timer runs out. Original mode has a little more depth to it. You start out with a basic bike (an SGR-500) which is a bit of a lemon to begin with but as you progress through the game, and start earning prize money, the ability to upgrade your machine is provided, with the help of a mechanic and a sponsor. This mode has a password function so you can effectively save your progress. Be warned however, as the passwords are pretty long! There is no time limit in Original mode but you are required to beat your rival to the finish line in order to claim any prize money. It can’t be helped but to think of Super Hang-On as a motor bike version of Outrun, especially in Arcade mode. The games levels are very similar but there is something lacking with Super Hang-On that leaves you wanting more from it. It gets a bit boring after a while which is an issue that Original mode tries to address but it’s all still a bit void of any character or definition. The graphics are decent with nice big sprites, and the roads zip along at a decent pace but the controls take a bit of getting used to as they feel a bit sluggish at first. Overall, you can invest some time into this game and it does reward you in Original mode but it’s the lack of general excitement that may put people of unfortunately. It’s not a particularly bad game but don’t expect too much from it.

Review by JoeMusashi

6/10

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 SupraKillMinds - By 1985 Alternativo

SupraKillMinds is the first original game release by the 1985 Alternativo team and a follow up to Oh Mummy!, Magic Girl, and Uwol: Quest for Money. SupraKillMinds is a puzzle game that requires quick thinking if you are to win. The game is quite addicting as well and hard to put down. In the game you have a box in the centre of the screen with four additional boxes: two at either side and two above and below. A piece that represents 1/4th of a gem of a particular colour will appear in the centre box. Within two seconds, you must place this piece in one of the four surrounding boxes. Another piece appears in the centre box again and you have two seconds to move it to another box. Your goal is to make full gems in the surrounding boxes, ideally in one colour only. Gems made of one colour give you 300 points but gems that have a mix of colours, while accepted, only give you 10 points. You must race against the clock and avoid trying to place an piece over an existing one. Running out of time or trying to place a piece over an existing one costs you a life. SupraKillMinds has fairly simple graphics and a cool musical score. The former is somewhat expected because of the type of game this is and the latter is always nice. As fun as the game is, though, it lacks any options or additional modes of play. Nonetheless, fans of puzzle games are sure to love SupraKillMinds.

Review by TrekMD

7/10

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